Terra, Magical Adept: When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — {4}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Esper Terra: (As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add
, {U}{U}, {B}{B},
, and
. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
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